AI Insights · Timothy · July 2024
Top 5 Boat Games on Unified Platform in Ecuador, Q2 2024
Explore the performance of the top 5 boat games in Ecuador during Q2 2024, featuring trends in downloads, revenue, and active users.
In Q2 2024, the top 5 boat games in Ecuador showed varied performance metrics across downloads, revenue, and weekly active users. Below is an overview of each game's performance based on data from Sensor Tower.
Battle Warship: Naval Empire by Magic Prime Group Limited saw its revenue peak at $60 in the week of April 8. The game experienced fluctuations throughout the quarter, ending June with revenue around $20. Downloads were minimal, with only one recorded in the final week of June. Weekly active users started at 43 in early April, dipped to 20 by mid-June, and recovered slightly to 36 by the end of the quarter.
Virtual Regatta Inshore from Virtual Regatta displayed a peak revenue of $44 in the week of May 20. The revenue trend showed considerable variation, with the lowest point at $8 in both early June and the final week of June. There were no downloads recorded throughout the quarter, and weekly active users data was not provided.
Battle of Warships: Naval Wars by Dumitru Muset had a strong start with 758 downloads in the first week of April, peaking at 991 in mid-April. By the end of June, downloads decreased to 707. Revenue showed significant peaks and troughs, with the highest revenue of $41 in the second week of April and no revenue recorded in the final week of June. Weekly active users began at 2.96K, peaked at 3.14K in mid-May, and concluded at 2.88K.
Battle Bay by Rovio Entertainment Oyj had minimal downloads, with a maximum of four in the last week of May. Revenue fluctuated, peaking at $33 in the first week of April and maintaining moderate levels around $10-$15 towards the end of the quarter. Weekly active users data was not available for this game.
My Cruise from EYEWIND LIMITED showed a notable download trend with a peak of 2.6K in the second week of April, gradually declining to 582 by the end of June. Revenue peaked at $41 in the last week of April but showed a declining trend thereafter, with no revenue recorded in the last three weeks of June. Weekly active users started strong at 3.32K, peaked at 5.66K in mid-May, and ended at 5.25K.
For more detailed insights and data, visit Sensor Tower.